Solve your doubts with this directory of frequently asked questions about the project, if you have any questions please let us know.
To play the game you need at least one of the following NFT's combos:
Hen + Coop
Goose + Shelter
Goat + Stable
Cow + Stable
Sheep + Stable
Pig + Stable
No, you need to place animals in their required farm building in order to harvest them.
In Farming Tales, animals require food to harvest them, while Gardens, Lumberjacks, Fishing Piers and Hives require water.
Yes, you can crafting everything in the game except boosters.
Go to the in-game marketplace and press "E": IMAGE
Click on any asset you want to craft.
No, they don't accumulate. Your next harvest cycle won't begin unless you do the current harvest.
You follow step 6 and you select "Demount" instead of Harvesting.
You will get back the amount you want to unstake at 1/7 value each day for 7 days.
No, once you unstake, it doesn't count for the CBIT airdrop anymore.
CBIT drop happens 2 times per day, every 12 hours.
There are 4 calls made by our system to the blockchain each 24 hours cycle. If the blockchain lags or doesn't respond on the first call, you will receive your first CBIT in the next call.
If first airdrop was at 12:00 UTC and you didn't get it, you will receive it at 18:00 UTC when we make our next call to the blockchain.
If second airdrop was at 00:00 UTC and you didn't get it, you will receive it at 06:00 UTC when we make our next call to the blockchain.
We are using a dynamic snapshot now which means that the SEST you stake, is being taken in consideration only after the first drop.
Drops for today are at 12:00 UTC and 00:00 UTC.
You stake SEST at 05:00 UTC.
The drop at 12:00 UTC won't take it in consideration, but the drop at 00:00 will and every drop after that.
To refill your Silo/Water Tower it costs 5 CBITs per refill.
Yes. Everyone gets a free common Silo and Water Tower.
Higher rarity for Silo / Water Tower provides more storage, therefore you get more value from your refills.
Yes, in-game at the marketplace.